Create Simulator target scaffold

This commit is contained in:
Lukas Höppner
2026-08-09 16:29:38 +02:00
parent 2f48b3efc8
commit 7ea52cb96a
14 changed files with 275 additions and 101 deletions
+4 -2
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@@ -1,2 +1,4 @@
build/ build**/
.cache/ .cache/
bin/
obj/
+15
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{
"version": "0.2.0",
"configurations": [
{
"name": "Run Nova64 Simulator",
"type": "coreclr",
"request": "launch",
"preLaunchTask": "CMake: build",
"program": "${workspaceFolder}/simulator/bin/Debug/net8.0/Nova64Simulator.dll",
"args": [],
"cwd": "${workspaceFolder}/simulator",
"console": "integratedTerminal"
}
]
}
+5 -2
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@@ -4,5 +4,8 @@
"cmake.configureOnOpen": true, "cmake.configureOnOpen": true,
"C_Cpp.default.configurationProvider": "ms-vscode.cmake-tools", "C_Cpp.default.configurationProvider": "ms-vscode.cmake-tools",
"cmake.cmakePath": "C:\\Program Files\\Microsoft Visual Studio\\2022\\Community\\Common7\\IDE\\CommonExtensions\\Microsoft\\CMake\\CMake\\bin\\cmake.exe" "cmake.cmakePath": "C:\\Program Files\\Microsoft Visual Studio\\2022\\Community\\Common7\\IDE\\CommonExtensions\\Microsoft\\CMake\\CMake\\bin\\cmake.exe",
} "cmake.configureSettings": {
"BUILD_SIMULATOR": "ON"
}
}
+19
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{
"version": "2.0.0",
"tasks": [
{
"label": "CMake: configure",
"type": "cmake",
"command": "configure",
"group": "build"
},
{
"label": "CMake: build",
"type": "cmake",
"command": "build",
"dependsOn": "CMake: configure",
"dependsOrder": "sequence",
"group": "build"
}
]
}
+34 -95
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@@ -1,105 +1,44 @@
file(GLOB_RECURSE CORE_SOURCES CONFIGURE_DEPENDS "src/*.c") cmake_minimum_required(VERSION 3.16)
project(Nova64 VERSION 1.0.0 LANGUAGES C)
option(BUILD_CORE "Build the Nova64 native core library" ON)
option(BUILD_ESP32 "Build the ESP32 firmware project" OFF)
option(BUILD_SIMULATOR "Build the C# simulator project" OFF)
set(SIMULATOR_PROJECT "simulator/Nova64Simulator.csproj" CACHE PATH "Path to the C# simulator .csproj or .sln relative to repository root")
set(CMAKE_LIBRARY_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/bin)
set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/bin)
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/bin)
if(ESP_PLATFORM) if(BUILD_CORE)
# -------------------------------------------------------------------------- add_subdirectory(core)
# 1. ESP-IDF BUILD MODE (Target: ESP32-P4) endif()
# --------------------------------------------------------------------------
message(STATUS "[Nova64] Building as ESP-IDF Component for ESP32...")
idf_component_register( if(BUILD_ESP32)
SRCS if(EXISTS "${CMAKE_CURRENT_SOURCE_DIR}/esp32/CMakeLists.txt")
${CORE_SOURCES} add_subdirectory(esp32)
INCLUDE_DIRS
"include"
REQUIRES
freertos
wamr
)
else()
# --------------------------------------------------------------------------
# 2. DESKTOP BUILD MODE (Target: Windows .dll / Linux .so / macOS .dylib)
# --------------------------------------------------------------------------
cmake_minimum_required(VERSION 3.16)
project(nova64_core VERSION 1.0.0 LANGUAGES C)
message(STATUS "[Nova64] Building Desktop Shared Library...")
set(CMAKE_C_STANDARD 11)
set(CMAKE_C_STANDARD_REQUIRED ON)
# --------------------------------------------------------------------------
# FreeRTOS Configuration
# --------------------------------------------------------------------------
add_library(freertos_config INTERFACE)
target_include_directories(freertos_config SYSTEM
INTERFACE
${CMAKE_CURRENT_SOURCE_DIR}/include
)
target_compile_definitions(freertos_config
INTERFACE
projCOVERAGE_TEST=0
)
# --------------------------------------------------------------------------
# FreeRTOS Kernel via FetchContent
# --------------------------------------------------------------------------
include(FetchContent)
# Download FreeRTOS-Kernel Repository
FetchContent_Declare(
FreeRTOS_Kernel
GIT_REPOSITORY https://github.com/FreeRTOS/FreeRTOS-Kernel.git
GIT_TAG V11.3.0
)
if(WIN32)
set(FREERTOS_PORT "MSVC_MINGW" CACHE STRING "")
else() else()
set(FREERTOS_PORT "GCC/POSIX" CACHE STRING "") message(WARNING "BUILD_ESP32=ON but esp32/CMakeLists.txt is missing.")
endif() endif()
# Select FreeRTOS heap implementation (provides pvPortMalloc/vPortFree) endif()
set(FREERTOS_HEAP 4 CACHE STRING "FreeRTOS Heap Implementation")
# Disable FreeRTOS Demos/Tests
set(BUILD_TESTING OFF CACHE BOOL "" FORCE)
# define Target 'freertos_kernel' if(BUILD_SIMULATOR)
FetchContent_MakeAvailable(FreeRTOS_Kernel) find_program(DOTNET_EXECUTABLE dotnet)
if(NOT DOTNET_EXECUTABLE)
# -------------------------------------------------------------------------- message(FATAL_ERROR "BUILD_SIMULATOR requires the .NET SDK. Install dotnet or disable BUILD_SIMULATOR.")
# Nova64 Core Target
# --------------------------------------------------------------------------
# Shared Library (.dll / .so / .dylib)
add_library(nova64_core SHARED ${CORE_SOURCES})
target_include_directories(nova64_core PUBLIC
$<BUILD_INTERFACE:${CMAKE_CURRENT_SOURCE_DIR}/include>
)
# Link FreeRTOS Kernel to the nova64_core library
target_link_libraries(nova64_core PRIVATE freertos_kernel freertos_config)
target_compile_definitions(nova64_core PRIVATE NOVA64_EXPORTS)
if (WIN32)
set_target_properties(nova64_core PROPERTIES
C_VISIBILITY_PRESET hidden
VISIBILITY_INLINES_HIDDEN YES
PREFIX ""
)
else()
set_target_properties(nova64_core PROPERTIES
C_VISIBILITY_PRESET hidden
VISIBILITY_INLINES_HIDDEN YES
)
endif() endif()
set(CMAKE_LIBRARY_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/bin) if(NOT SIMULATOR_PROJECT)
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/bin) message(FATAL_ERROR "BUILD_SIMULATOR=ON requires SIMULATOR_PROJECT to point to the simulator .csproj or .sln relative to the repository root.")
endif()
endif() add_custom_target(simulator ALL
COMMAND "${DOTNET_EXECUTABLE}" build "${CMAKE_CURRENT_SOURCE_DIR}/${SIMULATOR_PROJECT}" /p:NativeLibDir="${CMAKE_LIBRARY_OUTPUT_DIRECTORY}"
WORKING_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/simulator"
COMMENT "Building C# simulator project"
)
if(BUILD_CORE)
add_dependencies(simulator nova64_core)
endif()
endif()
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* **Project Name:** Nova64 * **Project Name:** Nova64
* **Architecture Model:** Dual-target modular system featuring a native execution core (`nova64_core`) running on top of **FreeRTOS**. * **Architecture Model:** Dual-target modular system featuring a native execution core (`nova64_core`) running on top of **FreeRTOS**.
* **Target Microcontroller:** **ESP32-P4** (RISC-V architecture) driving local display output, audio generation, custom expansion bus, and network interfaces. * **Target Microcontroller:** **ESP32-P4** (RISC-V architecture) driving local display output, audio generation, custom expansion bus, and network interfaces.
* **Desktop Simulator / Tooling:** Native C core compiled as a shared library (`.dll` / `.so`) and driven by a **C# Host Application** via P/Invoke. Hardware dependencies are injected at runtime via function pointer callbacks (Dependency Injection pattern). * **Desktop Simulator / Tooling:** Native C core compiled as a shared library (`.dll` / `.so`) and driven by a **Desktop Host Application** via FFI. Hardware dependencies are injected at runtime via function pointer callbacks (Dependency Injection pattern).
* **Central Unit Input Constraint:** The base display unit **contains no (or only limited) built-in physical input controls** (no onboard buttons or D-pad). Control inputs are provided externally via connected cartridges, expansion modules, network interfaces, or desktop simulator inputs. * **Central Unit Input Constraint:** The base display unit **contains no (or only limited) built-in physical input controls** (no onboard buttons or D-pad). Control inputs are provided externally via connected cartridges, expansion modules, network interfaces, or desktop simulator inputs.
--- ---
@@ -21,6 +21,22 @@
--- ---
## 2.1 Storage & Volume Model
* **Internal System Store:** A dedicated internal non-removable storage volume holds the app launcher, system UI assets, status bar content, and core system resources.
* The launcher and persistent status bar always load from internal storage so they remain available even when no cartridge is present.
* This internal store is the trusted root for firmware updates, system apps, and a shared application bundle repository.
* **External Cartridge Volumes:** Each cartridge slot can expose storage as a removable volume, such as SDMMC media, flash-backed smart cartridge storage, or USB mass-storage from an attached peripheral.
* Cartridge insertion is detected dynamically; the runtime exposes each detected volume through the storage manager.
* Volumes are treated as detachable devices separate from the internal system store.
* **Namespace:** A custom volume namespace is preferred for clarity and platform identity.
* Example mapping: `SYS:` = internal system store, `EXA:` = cartridge slot 0, `EXB:` = cartridge slot 1, etc.
* **Access Semantics:**
* The app launcher and status overlay use the internal volume as their primary source.
* WASM applications may access external cartridge volumes via the exposed volume API, with explicit slot or volume identifier selection.
* Cartridges may support read-only system assets, writable data partitions, or secure application storage depending on their hardware capabilities.
---
## 3. Networking Interface (10BASE-T1L) ## 3. Networking Interface (10BASE-T1L)
* **Protocol:** **10BASE-T1L** (Single-Pair Ethernet) for long-distance, industrial-grade point-to-point and networked communication between decks/modules. * **Protocol:** **10BASE-T1L** (Single-Pair Ethernet) for long-distance, industrial-grade point-to-point and networked communication between decks/modules.
* **Physical Cabling:** routed through **audio-style connectors/cables** (e.g., 3.5mm/6.3mm jacks) to fit the cyberpunk aesthetic while maintaining robust single-pair data transmission. * **Physical Cabling:** routed through **audio-style connectors/cables** (e.g., 3.5mm/6.3mm jacks) to fit the cyberpunk aesthetic while maintaining robust single-pair data transmission.
@@ -31,7 +47,7 @@
## 4. WASM Application Runtime (WAMR) ## 4. WASM Application Runtime (WAMR)
* **Runtime Engine:** **WAMR (WebAssembly Micro Runtime)** embedded directly into `nova64_core`. * **Runtime Engine:** **WAMR (WebAssembly Micro Runtime)** embedded directly into `nova64_core`.
* **Execution Model:** Sandboxed application layer for dynamic software, games, and cartridge binaries. * **Execution Model:** Sandboxed application layer for dynamic software, games, and cartridge binaries.
* **Cross-Platform Parity:** Uncompiled WASM bytecode runs identically on both the physical ESP32-P4 hardware and the C# Desktop Simulator. * **Cross-Platform Parity:** Uncompiled WASM bytecode runs identically on both the physical ESP32-P4 hardware and the Desktop Simulator.
* **Host Bindings:** WAMR exports host functions bound to the internal `nova64_core` APIs, allowing sandboxed WASM applications to draw to the framebuffer, play audio, and read cartridge storage safely. * **Host Bindings:** WAMR exports host functions bound to the internal `nova64_core` APIs, allowing sandboxed WASM applications to draw to the framebuffer, play audio, and read cartridge storage safely.
--- ---
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file(GLOB_RECURSE CORE_SOURCES CONFIGURE_DEPENDS "src/*.c")
if(CMAKE_SOURCE_DIR STREQUAL PROJECT_SOURCE_DIR)
cmake_minimum_required(VERSION 3.16)
project(nova64_core VERSION 1.0.0 LANGUAGES C)
set(CMAKE_C_STANDARD 11)
set(CMAKE_C_STANDARD_REQUIRED ON)
endif()
if(ESP_PLATFORM)
# --------------------------------------------------------------------------
# 1. ESP-IDF BUILD MODE (Target: ESP32-P4)
# --------------------------------------------------------------------------
message(STATUS "[Nova64] Building as ESP-IDF Component for ESP32...")
idf_component_register(
SRCS
${CORE_SOURCES}
INCLUDE_DIRS
"include"
REQUIRES
freertos
wamr
)
else()
# --------------------------------------------------------------------------
# 2. DESKTOP BUILD MODE (Target: Windows .dll / Linux .so / macOS .dylib)
# --------------------------------------------------------------------------
message(STATUS "[Nova64] Building as Desktop Shared Library...")
# --------------------------------------------------------------------------
# FreeRTOS Configuration
# --------------------------------------------------------------------------
add_library(freertos_config INTERFACE)
target_include_directories(freertos_config SYSTEM
INTERFACE
${CMAKE_CURRENT_SOURCE_DIR}/include
)
target_compile_definitions(freertos_config
INTERFACE
projCOVERAGE_TEST=0
)
# --------------------------------------------------------------------------
# FreeRTOS Kernel via FetchContent
# --------------------------------------------------------------------------
include(FetchContent)
# Download FreeRTOS-Kernel Repository
FetchContent_Declare(
FreeRTOS_Kernel
GIT_REPOSITORY https://github.com/FreeRTOS/FreeRTOS-Kernel.git
GIT_TAG V11.3.0
)
if(WIN32)
set(FREERTOS_PORT "MSVC_MINGW" CACHE STRING "")
else()
set(FREERTOS_PORT "GCC/POSIX" CACHE STRING "")
endif()
# Select FreeRTOS heap implementation (provides pvPortMalloc/vPortFree)
set(FREERTOS_HEAP 4 CACHE STRING "FreeRTOS Heap Implementation")
# Disable FreeRTOS Demos/Tests
set(BUILD_TESTING OFF CACHE BOOL "" FORCE)
# define Target 'freertos_kernel'
FetchContent_MakeAvailable(FreeRTOS_Kernel)
# --------------------------------------------------------------------------
# Nova64 Core Target
# --------------------------------------------------------------------------
# Shared Library (.dll / .so / .dylib)
add_library(nova64_core SHARED ${CORE_SOURCES})
target_include_directories(nova64_core PUBLIC
$<BUILD_INTERFACE:${CMAKE_CURRENT_SOURCE_DIR}/include>
)
# Link FreeRTOS Kernel to the nova64_core library
target_link_libraries(nova64_core PRIVATE freertos_kernel freertos_config)
target_compile_definitions(nova64_core PRIVATE NOVA64_EXPORTS)
if (WIN32)
set_target_properties(nova64_core PROPERTIES
C_VISIBILITY_PRESET hidden
VISIBILITY_INLINES_HIDDEN YES
PREFIX ""
)
else()
set_target_properties(nova64_core PROPERTIES
C_VISIBILITY_PRESET hidden
VISIBILITY_INLINES_HIDDEN YES
)
endif()
set(CMAKE_LIBRARY_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/bin)
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/bin)
endif()
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>Exe</OutputType>
<TargetFramework>net8.0</TargetFramework>
<Nullable>enable</Nullable>
<ImplicitUsings>enable</ImplicitUsings>
<CopyLocalLockFileAssemblies>true</CopyLocalLockFileAssemblies>
</PropertyGroup>
<PropertyGroup>
<NativeLibDir>$(NativeLibDir)</NativeLibDir>
</PropertyGroup>
<ItemGroup>
<None Include="$(NativeLibDir)\nova64_core.dll" Condition="Exists('$(NativeLibDir)\nova64_core.dll')" />
<None Include="$(NativeLibDir)\libnova64_core.so" Condition="Exists('$(NativeLibDir)\libnova64_core.so')" />
<None Include="$(NativeLibDir)\libnova64_core.dylib" Condition="Exists('$(NativeLibDir)\libnova64_core.dylib')" />
</ItemGroup>
<Target Name="CopyNativeLibrary" AfterTargets="Build" Condition="'$(NativeLibDir)' != ''">
<ItemGroup>
<NativeLibraryFiles Include="$(NativeLibDir)\nova64_core.dll" Condition="Exists('$(NativeLibDir)\nova64_core.dll')" />
<NativeLibraryFiles Include="$(NativeLibDir)\libnova64_core.so" Condition="Exists('$(NativeLibDir)\libnova64_core.so')" />
<NativeLibraryFiles Include="$(NativeLibDir)\libnova64_core.dylib" Condition="Exists('$(NativeLibDir)\libnova64_core.dylib')" />
</ItemGroup>
<Copy SourceFiles="@(NativeLibraryFiles)" DestinationFolder="$(OutputPath)" SkipUnchangedFiles="true" />
</Target>
</Project>
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using System;
using System.Runtime.InteropServices;
internal static class Nova64Core
{
private const string LibName = "nova64_core";
[DllImport(LibName, CallingConvention = CallingConvention.Cdecl)]
public static extern bool nova64_init_io(IntPtr io_interface);
[DllImport(LibName, CallingConvention = CallingConvention.Cdecl)]
public static extern int nova64_process_tick(uint delta_ms);
[DllImport(LibName, CallingConvention = CallingConvention.Cdecl)]
public static extern uint nova64_get_version();
}
internal static class Program
{
private static void Main()
{
Console.WriteLine("Nova64 simulator starting...");
try
{
var version = Nova64Core.nova64_get_version();
Console.WriteLine($"Loaded nova64_core native library. Version: 0x{version:X}");
}
catch (DllNotFoundException ex)
{
Console.WriteLine($"Native library not found: {ex.Message}");
}
catch (EntryPointNotFoundException ex)
{
Console.WriteLine($"Native entry point missing: {ex.Message}");
}
catch (Exception ex)
{
Console.WriteLine($"Failed to initialize native library: {ex.Message}");
}
}
}