ppuClear call from zig to c# simulator; not yet implemented in simulator; also breakpoints are not working in vs-code

This commit is contained in:
Lukas Höppner
2026-08-12 23:27:16 +02:00
parent 1d9ecc57d3
commit 5f87ae3918
5 changed files with 374 additions and 8 deletions
+3 -1
View File
@@ -5,7 +5,9 @@ pub fn main() void {
while (true) {
nova64.log("Hello from Zig!");
// nova64.yield();
nova64.sleep(50);
nova64.ppuClear(0x00);
nova64.ppuSwapBuffers();
nova64.sleep(16);
}
}
+198 -4
View File
@@ -1,8 +1,104 @@
pub extern "nova64" fn nova64_yield(timeout_ms: u32) void;
pub extern "nova64" fn nova64_log(message: [*]const u8) void;
const std = @import("std");
pub fn log(message: []const u8) void {
nova64_log(message.ptr);
// ============================================================================
// Types & Enums
// ============================================================================
/// RGB565 Color Format (16-bit)
pub const Color = u16;
/// Transformation flags for hardware-accelerated sprite operations.
pub const Transform = packed struct(u32) {
flip_h: bool = false,
flip_v: bool = false,
rot_90: bool = false,
rot_180: bool = false,
rot_270: bool = false,
_padding: u27 = 0,
};
// Common Transform Constants
pub const TRANSFORM_NONE = Transform{};
pub const TRANSFORM_FLIP_H = Transform{ .flip_h = true };
pub const TRANSFORM_FLIP_V = Transform{ .flip_v = true };
// ============================================================================
// Low-Level C-Imports (Raw WAMR Native Symbol Bindings)
// ============================================================================
pub extern "nova64" fn nova64_yield(timeout_ms: u32) void;
pub extern "nova64" fn nova64_log(message: [*:0]const u8) void;
// Framebuffer Controls
pub extern "nova64" fn nova64_ppu_clear(color: u32) void;
pub extern "nova64" fn nova64_framebuffer_swap() void;
// PPU Drawing Primitives
pub extern "nova64" fn nova64_ppu_fill_rect(x: i32, y: i32, w: i32, h: i32, color: u32) void;
pub extern "nova64" fn nova64_ppu_blit(
src_ptr: [*]const Color,
src_stride: u32,
src_x: i32,
src_y: i32,
dst_x: i32,
dst_y: i32,
w: i32,
h: i32,
) void;
pub extern "nova64" fn nova64_ppu_blit_colorkey(
src_ptr: [*]const Color,
src_stride: u32,
src_x: i32,
src_y: i32,
dst_x: i32,
dst_y: i32,
w: i32,
h: i32,
key_color: u32,
) void;
pub extern "nova64" fn nova64_ppu_blend(
src_ptr: [*]const Color,
src_stride: u32,
src_x: i32,
src_y: i32,
dst_x: i32,
dst_y: i32,
w: i32,
h: i32,
global_alpha: u32,
) void;
pub extern "nova64" fn nova64_ppu_blit_transform(
src_ptr: [*]const Color,
src_stride: u32,
src_x: i32,
src_y: i32,
dst_x: i32,
dst_y: i32,
w: i32,
h: i32,
transform: Transform,
) void;
pub extern "nova64" fn nova64_ppu_blit_scale(
src_ptr: [*]const Color,
src_stride: u32,
src_w: i32,
src_h: i32,
dst_x: i32,
dst_y: i32,
dst_w: i32,
dst_h: i32,
) void;
// Hardware Sync
pub extern "nova64" fn nova64_ppu_wait_idle() void;
pub extern "nova64" fn nova64_ppu_is_busy() u32;
// ============================================================================
// High-Level Idiomatic Zig API
// ============================================================================
pub fn log(message: [*:0]const u8) void {
nova64_log(message);
}
pub fn sleep(timeout_ms: u32) void {
@@ -12,3 +108,101 @@ pub fn sleep(timeout_ms: u32) void {
pub fn yield() void {
nova64_yield(0);
}
/// Swaps the front and back buffer to display the rendered frame.
pub fn ppuSwapBuffers() void {
nova64_framebuffer_swap();
}
/// Clears the back buffer with a solid RGB565 color.
pub fn ppuClear(color: Color) void {
nova64_ppu_clear(@as(u32, color));
}
/// Fills a rectangle on the back buffer with a solid RGB565 color.
pub fn ppuFillRect(x: i32, y: i32, w: i32, h: i32, color: Color) void {
nova64_ppu_fill_rect(x, y, w, h, @as(u32, color));
}
/// Opaque block image transfer from a pixel buffer to the back buffer.
pub fn ppuBlit(
src: []const Color,
src_stride: u32,
src_x: i32,
src_y: i32,
dst_x: i32,
dst_y: i32,
w: i32,
h: i32,
) void {
nova64_ppu_blit(src.ptr, src_stride, src_x, src_y, dst_x, dst_y, w, h);
}
/// Transparent sprite blitting using color keying.
pub fn ppuBlitColorKey(
src: []const Color,
src_stride: u32,
src_x: i32,
src_y: i32,
dst_x: i32,
dst_y: i32,
w: i32,
h: i32,
key_color: Color,
) void {
nova64_ppu_blit_colorkey(src.ptr, src_stride, src_x, src_y, dst_x, dst_y, w, h, @as(u32, key_color));
}
/// Alpha-blended sprite composition (alpha: 0 = transparent, 255 = opaque).
pub fn ppuBlend(
src: []const Color,
src_stride: u32,
src_x: i32,
src_y: i32,
dst_x: i32,
dst_y: i32,
w: i32,
h: i32,
alpha: u8,
) void {
nova64_ppu_blend(src.ptr, src_stride, src_x, src_y, dst_x, dst_y, w, h, @as(u32, alpha));
}
/// Transformed image transfer (rotation & flipping).
pub fn ppuBlitTransform(
src: []const Color,
src_stride: u32,
src_x: i32,
src_y: i32,
dst_x: i32,
dst_y: i32,
w: i32,
h: i32,
transform: Transform,
) void {
nova64_ppu_blit_transform(src.ptr, src_stride, src_x, src_y, dst_x, dst_y, w, h, transform);
}
/// Hardware-accelerated image scaling/resizing.
pub fn ppuBlitScale(
src: []const Color,
src_stride: u32,
src_w: i32,
src_h: i32,
dst_x: i32,
dst_y: i32,
dst_w: i32,
dst_h: i32,
) void {
nova64_ppu_blit_scale(src.ptr, src_stride, src_w, src_h, dst_x, dst_y, dst_w, dst_h);
}
/// Blocks execution until the PPU/DMA2D hardware engine finishes all operations.
pub fn ppuWaitIdle() void {
nova64_ppu_wait_idle();
}
/// Checks if the PPU hardware engine is currently busy.
pub fn ppuIsBusy() bool {
return nova64_ppu_is_busy() != 0;
}