add WAMR to build

This commit is contained in:
Lukas Höppner
2026-08-09 21:11:17 +02:00
parent 93fc058120
commit 1654d366b2
7 changed files with 113 additions and 10 deletions
+40
View File
@@ -0,0 +1,40 @@
#ifndef WASM_RUNNER_H
#define WASM_RUNNER_H
#include <stdbool.h>
#include <stdint.h>
typedef enum {
wasm_runner_role_main = 0,
wasm_runner_role_status,
wasm_runner_role_background,
} wasm_runner_role_t;
typedef struct wasm_runner_instance wasm_runner_instance_t;
typedef struct {
bool enabled;
uint16_t x;
uint16_t y;
uint16_t width;
uint16_t height;
} wasm_runner_framebuffer_config_t;
bool wasm_runner_initialize(void);
/**
* @brief Starts a WASM program with optional framebuffer access.
*
* @param module_path Path to the WASM module to start.
* @param framebuffer_config Optional framebuffer configuration. If NULL,
* framebuffer access is disabled.
* @param out_instance Optional output pointer that receives a handle to the
* running WAMR instance.
* @return True on success, false on failure.
*/
bool wasm_runner_start_program(
const char *module_path,
const wasm_runner_framebuffer_config_t *framebuffer_config,
wasm_runner_instance_t **out_instance);
#endif // WASM_RUNNER_H